New 3DMark Benchmark Shows the Performance Impact of Variable Rate Shading

This site may earn affiliate commissions from the links on this page. Terms of use. One of the new features baked into DirectX 12 is support for variable-rate shading, also known as coarse-grained shading. The idea behind variable-rate shading is simple: In the vast majority of 3D games, the player doesn’t pay equal attention to […]

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