Forager: Optimization in GameMaker – Engines and Middleware

About the Author: A little over a year ago, Gabe “lazyeye” Weiner discovered the joy of batches you send to the GPU, the more time it has to spend switching between instruction sets, hurting your performance. A batch break can occur when you update one of GameMaker’s draw settings, such as changing color/alpha, font, blendmode, among […]

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