category-/Games/Computer & Video Games

The RetroBeat: Digital Eclipse revisits (and maybe improves) Aladdin for Genesis

I love retro video games (hence this column’s existence). I also love Disney. Yes, I’m one of those folks, the person who would karaoke a song from Moana at the bar. That guy who spends 75% of his vacations at Disney parks. And you can’t make me feel bad about it. I’m also a big […]

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Xbox One hardware falters, but software and services are bright spots

Xbox One hardware sales are continuing to fall, and that put a drag on Microsoft’s gaming division. Xbox revenues for Q1 of fiscal 2020 were down from $2.738 billion to $2.542 billion. The end of the generation is here, and people are less willing to go out and buy new hardware that originally debuted in

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Adjust panel: The state of user acquisition for mobile games

Acquiring users for mobile games isn’t the sexiest part of the game industry. But it’s a critical one. And so I was happy to get caught up on the subject of the highly automated and strategic process of acquiring new users through mobile advertising campaigns. I moderated a panel on the subject at Adjust’s Mobile

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Former Eidos president and frequent game startup adviser Keith Boesky passes away

Keith Boesky, former president of Tomb Raider publisher Eidos and a frequent adviser to game companies at Boesky & Co., has died from cancer, according to posts from his family and friends. Boesky started in the game industry as an attorney at the law firm Cooley Godward in 1993, after he cold-called a game developer.

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Fortnite Chapter 2 hype builds as Epic shuts it down

Developer Epic Games is using a classic strategy to build up excitement for Fortnite Chapter 2. The studio is hoping that the absence of its free-to-play battle royale shooter will make players’ hearts grow fonder. And it seems like it’s working. Fans are engaging with the mystery of why they cannot play Fortnite. It is

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Nintendo Switch Brain Age followup gets January launch in Europe

Dr. Kawashima’s Brain Training for Nintendo Switch is heading to Europe. Nintendo confirmed that the Brain Age followup is launching January 3 in that region. The publisher still hasn’t confirmed a North American release, though. Nintendo previously only announced Brain Training in Japan. The game got a trailer reveal in that country where it is

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BlizzCon seems like a disaster waiting to happen | VentureBeat

World of Warcraft and Overwatch publisher Blizzard Entertainment is in a mess. It punished Hearthstone esports competitor Blitzchung for speaking out in support of Hong Kong protesters. It even plans to stop working with the commentators who conducted the interview. Now, Blizzard is facing a wave of criticism. And while that outrage’s is happening online,

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Accessibility finally matters to the game industry — but it needs to do better

Globally, 2.6 billion people spanning across geographical regions, generations, and socioeconomic backgrounds take part in digital gaming. This is a big portion of our world’s population, so unsurprisingly, it doesn’t — and shouldn’t — stop at players with disabilities. In fact, approximately 92% of people with impairments play video games, and there are more than

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Gumi CEO believes VR and blockchain are key to connected worlds

Gumi has always been partial to new technology. Founded in 2007, the Japanese game publisher had one of the big hits of the smartphone era with Brave Frontier in 2012. The company went public in 2014, and now it has 865 employees. The company has moved into new markets through its affiliate companies. Yomuneco recently

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AR is big — 5G will make it huge

From its humble beginnings at the arcade to its growth via consumer electronics in the 1980s and 1990s, gaming has gone through multiple phases and iterations. One of the most significant in the last decade or was the rise of mobile games, supported by items in-app purchases, and the growth of 4G. In the last

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